Affinity

A character’s affinity is a quick reference

to show their strongest ability. It has no gameplay

function.

Banish

Banished abilities are set aside for the rest of

the game. They can’t re-enter the game in any way.

Boost

Some abilities have Boost effects. Ignore Boost

effects unless another effect adds the Boost effect to

your cards. Characters with Boost abilities each have

different ways to activate their Boost text somewhere in

their set of abilities.

Counter

If your ability counters another ability, ready

the countered ability and ignore its damage and effects

as though it were never played.

Defend

Defend blocks all damage dealt to your

character the round you play it, but it does not stop

other effects (except Hit effects). Defend does not

Counter abilities.

Energy

Countering an ability gives you 1 energy, and

playing Rest gives you 1 energy. Energy is used to gain

your Ultimate ability . You can have a maximum of 5

energy. You can collect energy past your passives limit,

but it has no effect. You lose all energy when you Store

your Ultimate.

Exhaust

Cards in your discard that you can not play.

An effect that causes you to exhaust a card makes you

discard a ready card. These cards are face-up and public

information.

Execute

If you play an ability that Executes another

type of ability (usually vs ), you instantly defeat

your opponent.

Hit

An ability is considered to have Hit if it

successfully dealt at least 1 point of damage.

Ready

Cards in hand that you can play. An effect that

readies a card puts it into your hand.

Seal

A sealed ability is exhausted. The next time it would be

readied, it stops being sealed, but remains exhausted.

Store

Ultimate abilities begin the game Stored

and can be readied / become active by gaining Energy

through countering and playing Rest . Storing an

ability puts it back where it started to be unlocked

again. When you Store your Ultimate ability, you lose all

your energy.