Glossary
Affinity |
A character’s affinity is a quick reference to show their strongest ability. It has no gameplay function. |
Banish |
Banished abilities are set aside for the rest of the game. They can’t re-enter the game in any way. |
Boost |
Some abilities have Boost effects. Ignore Boost effects unless another effect adds the Boost effect to your cards. Characters with Boost abilities each have different ways to activate their Boost text somewhere in their set of abilities. |
Counter |
If your ability counters another ability, ready the countered ability and ignore its damage and effects as though it were never played. |
Defend |
Defend blocks all damage dealt to your character the round you play it, but it does not stop other effects (except Hit effects). Defend does not Counter abilities. |
Energy |
Countering an ability gives you 1 energy, and playing Rest gives you 1 energy. Energy is used to gain your Ultimate ability . You can have a maximum of 5 energy. You can collect energy past your passives limit, but it has no effect. You lose all energy when you Store your Ultimate. |
Exhaust |
Cards in your discard that you can not play. An effect that causes you to exhaust a card makes you discard a ready card. These cards are face-up and public information. |
Execute |
If you play an ability that Executes another type of ability (usually vs ), you instantly defeat your opponent. |
Hit |
An ability is considered to have Hit if it successfully dealt at least 1 point of damage. |
Ready |
Cards in hand that you can play. An effect that readies a card puts it into your hand. |
Seal |
A sealed ability is exhausted. The next time it would be readied, it stops being sealed, but remains exhausted. |
Store |
Ultimate abilities begin the game Stored and can be readied / become active by gaining Energy through countering and playing Rest . Storing an ability puts it back where it started to be unlocked again. When you Store your Ultimate ability, you lose all your energy. |